
Royal Heir early is a great way to throw off. It allows other players to play whatever card they want, even a low-value Decree card. Slide them the perfect card before they can play a different one! Maybe they’ll give you something useful too? It probably won’t happen, but it could? Use Gift to tell your opponent what card they should be playing. That’s how I use it, anyways. Either way, it offers a nearly-necessary level of flexibility, which is strictly good for everyone. Or they can use it to start moving your way, if they do end up taking it. The Musician is a great card if you’re worried that your opponent is going to make a mistake. If they can’t beat your Musician, you can move in the opposite direction. The Gazelle gives you a lot of fine-grained control. You can ignore one Movement Value, which is great! I tend to use these middle-to-late game to set direction or to prevent us going wildly off-course. None! It’s exclusively a two-player game. Play until you reach one of those conditions! Player Count Differences You collect the final gem, clearing the board of gems. You finish the third round without collecting all the gems. You need to place a Forest Token and cannot. The player who did not lead the first trick last round leads it this round. Both players now decide where they should collectively place one Forest Token, limiting the available paths.Īfter doing that, shuffle and re-deal 11 cards. Return your movement token to the center. Once all cards have been played, the round ends. If a gem is on a space now connected to a Forest Token, move the gem(s) to the next space closest to the center. If you would move off the edge of the board, return to the center and place a Forest Token on the space closest to the edge of the board you just ran off of. If you land on a space with a gem, discard it to the supply. That number is determined by the trick’s Movement Value, or the number of pawprint icons on both cards in the trick. When a trick is won, you move the movement token a number of spaces towards the winning player. If two cards of the Decree suit are played, the higher card of that suit wins the “trick”.
Cards of the same suit as the Decree always win when they’re played. Whichever of you plays the higher card of that suit wins! If your partner cannot play a card of the led suit, they may play any other card. Your partner must, if possible, play one card of the same suit. It has one of three colors, which we’ll call suits. On your turn, you play a card from your hand, face-up. In order to better understand how the game works, you need to know what a trick-taking game is. To start, keep in mind one rule: don’t talk about your cards. Or your strategy. Your goal is to clear out all the gems fail to do so, and you lose! Let’s dive right in. You should be ready to start!Īlright, so, a game of The Fox in the Forest: Duet is a cooperative trick-taking game that takes place over three rounds. This card will be known as the Decree Card.
The forest tokens can be set near the board:ĭeal each player 11, and set the remainder aside as a face-down deck.
Set gems on all the spaces that have a square on them that’s hanging. Set that orange movement token in the center. Will you be able to rescue the lost musicians and get rich along the way? Or will these lost woods claim more victims? In The Fox in the Forest: Duet, you have a new goal! You need to rescue some bards that got … captured and taken into the forest? Well, use the buddy system to your advantage and go in together, but stay on the path! Who knows what lurks inside. Rather than competitive, though, this one’s a cooperative game! Let’s see what’s going on with that whole thing. This one’s related to The Fox in the Forest, a well-liked game over here in the What’s Eric Playing? sphere. Sometimes games come out with similar names. Sequel games! Or reboot games? Revamps? I dunno.
#The fox in the forest duet full
Full disclosure: A review copy of The Fox in the Forest: Duet was provided by Renegade Game Studios.